A little game I made to start working with Game Maker and their features.

Inspired by the Ludum Dare 40 theme: The more you have, the worse it is (not part of the jam, although): your visibility will decrease for every enemy killed, so you'll need to go to the center square to clean the screen and recover some health.

(a proof of concept about doing stuff and killing pixels made in a couple of weekends or so)

Fonts used: I pixel U and Pixelated

Published Dec 13, 2017
AuthorAlbert Gonzalez
Made withGameMaker: Studio
Tags8-Bit, Bullet Hell
Average sessionA few seconds
InputsKeyboard, Mouse
AccessibilityColor-blind friendly

Leave a comment

Log in with itch.io to leave a comment.